Questions: Alternating Turing Machines and the Polynomial Hierarchy

5 questions to test your understanding

Score: 0 / 5
Question 1 Multiple Choice

A problem is stated as: 'Does there exist a strategy for Player 1 such that for all responses by Player 2, Player 1 wins?' (Assume winning can be verified in polynomial time.) This problem most naturally belongs to:

ANP — it requires finding a winning strategy, which is an existential search problem
Bco-NP — Player 2 is adversarial and universal, placing the problem in the co-NP class
CΣ₂ᵖ — it uses one existential quantifier followed by one universal quantifier
DPSPACE — all two-player games require polynomial space regardless of quantifier structure
Question 2 Multiple Choice

The class NP corresponds to alternating Turing machines using which configuration?

AUniversal states only, with one quantifier alternation
BExistential states only, with one quantifier alternation (Σ₁ᵖ)
CAlternating ∃/∀ states with exactly one alternation
DUnrestricted alternations between ∃ and ∀ states, bounded by polynomial time
Question 3 True / False

An alternating Turing machine operating in polynomial time with an unlimited (polynomial) number of quantifier alternations can decide exactly the problems in PSPACE.

TTrue
FFalse
Question 4 True / False

A universal state in an alternating Turing machine accepts if at least one of its successor computation branches leads to acceptance.

TTrue
FFalse
Question 5 Short Answer

Using the game-tree analogy for alternating Turing machines, explain why Σ₂ᵖ is considered harder than NP, and what the additional 'layer' requires of the machine.

Think about your answer, then reveal below.