Questions: Design Patterns and Components

5 questions to test your understanding

Score: 0 / 5
Question 1 Multiple Choice

A design team is building a new feature where users confirm before deleting their account. A junior designer proposes a custom 'swipe-to-confirm' interaction they invented. A senior designer suggests using the team's existing modal dialog component. What principle most strongly supports the senior designer's recommendation?

AEfficiency — the modal is faster to build, so it is always preferable
BUsers already understand the modal confirmation pattern, reducing cognitive load — a custom interaction requires learning a new micro-interface for a common task
CCreative design requires avoiding existing patterns whenever possible
DThe swipe interaction should be preferred because it is more innovative
Question 2 Multiple Choice

What is the relationship between a design pattern and a component?

AThey are synonyms — both refer to reusable visual elements in a design system
BA component is the abstract solution; a pattern is its concrete implementation in code or Figma
CA pattern is the general, abstract solution to a recurring problem; a component is the specific, reusable implementation that brings the pattern to life
DPatterns are for interaction design; components are exclusively for visual styling
Question 3 True / False

Using design patterns limits designer creativity by constraining which solutions are considered.

TTrue
FFalse
Question 4 True / False

A design component in a design system should be customized separately for each new use case to ensure it fits each project's context perfectly.

TTrue
FFalse
Question 5 Short Answer

In your own words, explain why knowing *when not* to use an existing pattern is as important as knowing how to apply one.

Think about your answer, then reveal below.