Questions: Extensive Form Games and Subgame Perfect Equilibrium
5 questions to test your understanding
Score: 0 / 5
Question 1 Multiple Choice
In an entry game, the incumbent threatens to start a price war (at net loss to itself) if a rival enters. The rival stays out, and no player wants to deviate — making it a Nash equilibrium. Why does subgame perfect equilibrium reject this outcome?
ANash equilibrium is not defined for sequential games, so the analysis is invalid
BThe rival's strategy of 'stay out' is not a best response given the incumbent's threat
CIf entry actually occurred, the incumbent would prefer to accommodate rather than fight — the threat to fight is not credible at that decision node
DThe game tree has too many subgames for the equilibrium to be tractable
Nash equilibrium only checks that each player's overall strategy is a best response to others' overall strategies — it does not verify that the strategy remains optimal at every decision point within the game. The incumbent's threat to fight deters entry and looks fine from a global perspective, but when we examine the subgame starting *after* entry occurs, fighting is suboptimal for the incumbent (accommodation gives higher payoffs). The threat is non-credible: a rational incumbent would not actually execute it. SPE eliminates this by requiring Nash equilibrium play in every subgame, including the post-entry subgame — and in that subgame, accommodation is the only Nash equilibrium.
Question 2 Multiple Choice
A game has Player 1 moving first, then Player 2, then Player 1 again. To find the subgame perfect equilibrium using backward induction, you should:
AStart at Player 1's first move and determine the best action given predictions about all future play
BStart at Player 1's final move, optimize there, then move to Player 2's decision given that, then optimize Player 1's first move given both
CFind all Nash equilibria in the strategic form matrix and then apply a tie-breaking rule
DSolve simultaneously for all three moves using a system of best-response equations
Backward induction starts at the end of the game tree — the final decision nodes — and works backward toward the root. At Player 1's last move, there are no future choices to worry about, so the optimal action is straightforward. Given Player 1 will take that action, Player 2's optimal choice at the preceding node can be determined. Given both of those, Player 1's optimal first move can be determined. Each step uses known future choices as given, ensuring credibility at every node. Starting from the first node and reasoning forward would require predicting future play without having solved for it — backward induction avoids this circularity.
Question 3 True / False
Every subgame perfect equilibrium is a Nash equilibrium, but not every Nash equilibrium is subgame perfect.
TTrue
FFalse
Answer: True
SPE is a refinement of Nash equilibrium — it adds the requirement that strategies must form a Nash equilibrium in every subgame, not just the overall game. Since the overall game is itself a subgame, any SPE satisfies the Nash equilibrium condition for the whole game. But Nash equilibria can be sustained by non-credible threats — strategies that are optimal globally but suboptimal at some information sets — which SPE rules out. The set of SPEs is always a subset of the set of Nash equilibria, and the subset can be strictly smaller.
Question 4 True / False
Backward induction finds the subgame perfect equilibrium by starting at the first move in the game tree and optimizing forward, predicting each subsequent player's response.
TTrue
FFalse
Answer: False
Backward induction works from the *last* decision nodes in the game tree backward to the first, not forward from the first. The technique starts at the terminal nodes and determines optimal play at the final decision points, then moves one step earlier, then earlier still, until the root is reached. Working forward from the first move would require anticipating future choices without having solved for them, introducing circular reasoning. The backward direction ensures that at each step, the future play is already fully determined — making each optimization self-contained and credible.
Question 5 Short Answer
What makes a threat 'non-credible' in a sequential game, and how does subgame perfect equilibrium eliminate such threats?
Think about your answer, then reveal below.
Model answer: A threat is non-credible if, at the decision node where the threatening player would actually have to act on it, executing the threat is suboptimal — they would prefer a different action if actually called upon to move. Non-credible threats can sustain Nash equilibria because Nash only checks global best responses, not point-by-point optimality. SPE eliminates non-credible threats by requiring Nash equilibrium play in every subgame: if at any decision node a threatened action would not be optimal, SPE rules out any strategy that includes that action. Backward induction implements this: at each node, the player optimizes given what will actually happen downstream, which is already determined — so only credible actions survive.
The classic example is the incumbent's threat to start a price war. In the global strategic form, 'threaten to fight' can look rational if it deters entry. But in the subgame beginning after entry occurs, fighting is suboptimal — so a backward-induction player will not make that threat. Any equilibrium requiring a player to take a suboptimal action at some reachable node is not subgame perfect. This is what makes SPE the standard equilibrium concept for sequential games: it rules out equilibria sustained only by threats that the threatening player would never actually carry out.