Questions: Fantasy Worldbuilding: Creating Internal Logic

5 questions to test your understanding

Score: 0 / 5
Question 1 Multiple Choice

A magic system that can resurrect the dead is introduced in chapter 2. The protagonist uses it to save an ally in chapter 5, but in chapter 12, facing an even larger crisis, the author never mentions resurrection at all. What is the primary craft problem?

AResurrection magic was introduced too early and should have been saved for the climax
BThe magic lacks internal consistency — it disappears when inconvenient, breaking the reader's trust in the world's logic
CResurrection magic is too powerful a concept for the fantasy genre
DThe protagonist should have attempted resurrection in chapter 12 regardless of whether it would work
Question 2 Multiple Choice

Which statement best explains why Brandon Sanderson distinguishes 'hard magic' from 'soft magic'?

AHard magic is more realistic; soft magic requires greater suspension of disbelief
BHard magic has explicit rules readers can learn, enabling puzzle-solving plots; soft magic uses impressionistic limits, enabling wonder but not plot solutions
CHard magic always has clearly stated costs; soft magic has none, so it is less disciplined
DSoft magic is always better for literary fantasy; hard magic is only appropriate for genre fiction
Question 3 True / False

In successful fantasy, the author should explicitly explain most of the rules of the magic system for the world to feel internally consistent.

TTrue
FFalse
Question 4 True / False

A magic system without costs or limits tends to weaken dramatic tension rather than strengthen it.

TTrue
FFalse
Question 5 Short Answer

Why must even the most imaginative fantasy world operate by consistent internal rules, and what happens to the reader experience when those rules are violated?

Think about your answer, then reveal below.