Questions: Nash Refinements: Trembling Hand Perfection
5 questions to test your understanding
Score: 0 / 5
Question 1 Multiple Choice
Firm A has two strategies: Fight and Accommodate. Fighting is costly — if Firm B enters, Firm A's best response is to Accommodate. A Nash equilibrium has Firm B staying out, sustained by the belief that Firm A will always Fight. Is this equilibrium trembling hand perfect?
AYes — Firm B has no incentive to enter given the threat, so the equilibrium is self-sustaining
BNo — if there is a small chance Firm A trembles into Accommodating, Firm B's best response is to enter, so the equilibrium is not robust to small mistakes
CYes — trembling hand perfection only applies to simultaneous-move games, not entry deterrence
DNo — but only because Firm B is using a weakly dominated strategy
This is the classic case that trembling hand perfection was designed to eliminate. The threat to Fight is not credible: if Firm A actually faces entry, its best response is Accommodate. The Nash equilibrium survives only because Firm B believes the threat with certainty. But when Firm A trembles — plays Fight with probability only (1-ε) — Firm B's best response may shift to Enter. Because the equilibrium depends on a threat that would never be executed, it fails the perfection test.
Question 2 Multiple Choice
Player A has a weakly dominated strategy W — another strategy D does at least as well against every opponent action and strictly better against some. A Nash equilibrium requires Player A to play W. What does trembling hand perfection say about this equilibrium?
AThe equilibrium is still trembling hand perfect if no player gains by deviating at the equilibrium profile
BThe equilibrium fails to be trembling hand perfect because when opponents tremble into every action with positive probability, W earns strictly less than D
CThe equilibrium is trembling hand perfect only if W and D yield the same payoff in expectation over the tremble distribution
DThe equilibrium is trembling hand perfect because Nash equilibria are by definition robust to small perturbations
In a perturbed game where opponents mix over all actions with small probability ε, there is positive probability on the actions where D strictly outperforms W. This means D yields a strictly higher expected payoff than W — Player A abandons W in the perturbed game. The Nash equilibrium requiring W therefore cannot be the limit of best responses as ε→0, so it is not trembling hand perfect. The key insight: weakly dominated strategies cannot survive the tremble test.
Question 3 True / False
Trembling hand perfection requires that each player's strategy remains a best response even when every opponent plays a completely mixed strategy assigning positive probability to every available action.
TTrue
FFalse
Answer: True
This is precisely the definition. The 'tremble' is modeled as each player mistakenly playing each action with some small but positive probability ε > 0. An equilibrium is trembling hand perfect if it is the limit of Nash equilibria in these perturbed games as ε → 0. This rules out equilibria that unravel when opponents might, even with tiny probability, take actions that were previously assumed to be off the equilibrium path.
Question 4 True / False
Most Nash equilibrium in a finite game is trembling hand perfect, because Nash equilibria are defined as strategy profiles where no player can benefit by deviating.
TTrue
FFalse
Answer: False
Nash equilibrium only requires that no player benefits from deviating *given the other players' exact equilibrium strategies*. It says nothing about robustness when opponents might make small mistakes. In particular, Nash equilibria sustained by weakly dominated strategies fail the perfection test: when opponents tremble, the weakly dominated strategy earns strictly less than its dominator, so the player deviates. Trembling hand perfection is strictly stronger than Nash equilibrium.
Question 5 Short Answer
Why can't a weakly dominated strategy be part of a trembling hand perfect equilibrium, and what does this tell us about which strategic threats or commitments are 'credible'?
Think about your answer, then reveal below.
Model answer: In any perturbed game where opponents play each action with positive probability ε, there is positive weight on the actions against which the dominating strategy strictly outperforms the dominated one. So the dominated strategy earns strictly less in expectation — the player will deviate to the dominator. As ε → 0, this means no equilibrium requiring the dominated strategy can arise as a limit of perturbed best responses. For credibility: an equilibrium sustained by a threat to play a weakly dominated strategy (e.g., 'I will fight entry even though accommodation is better') is not credible because, if the opponent ever plays with any positive probability, the threat-maker would not follow through. Trembling hand perfection formalizes the idea that only threats a player would actually carry out under small perturbations count as credible commitments.
The deeper point is that trembling hand perfection imposes a consistency requirement: equilibrium strategies must be best responses not just at the exact equilibrium point but throughout a neighborhood of it. This is why it eliminates the weakly dominated strategy problem and why it connects naturally to subgame perfect equilibrium (which eliminates non-credible threats in extensive-form games by a related backward-induction logic).