Questions: The Prisoner's Dilemma and Cooperation Failure
5 questions to test your understanding
Score: 0 / 5
Question 1 Multiple Choice
Two firms can each price high (earning $10M each) or price low. If one defects while the other cooperates, the defector earns $15M and the cooperator $2M. If both defect, each earns $5M. What is the Nash equilibrium outcome?
ABoth price high ($10M each) — since mutual cooperation is better than mutual defection
BBoth price low ($5M each) — because defecting earns more regardless of what the other firm does
COne firm prices high and one prices low, splitting the market efficiently
DThe outcome depends on which firm moves first — the first mover captures the $15M payoff
This is a prisoner's dilemma payoff structure. Defecting (price low) is a *dominant strategy*: if the rival cooperates, you earn $15M by defecting vs $10M by cooperating; if the rival defects, you earn $5M vs $2M by cooperating. In both cases, defecting earns more. Rational firms defect regardless of the other's action, landing at the ($5M, $5M) Nash equilibrium — even though ($10M, $10M) is available. Option A describes what's socially optimal, not what individually rational firms do.
Question 2 Multiple Choice
Before playing a one-shot prisoner's dilemma, both players sincerely promise each other to cooperate. What does game theory predict will happen?
ABoth will cooperate — sincere promises build mutual trust, which changes the incentive structure
BBoth will still defect — in a one-shot game, promises are unenforceable, and defecting remains the dominant strategy
COne will cooperate and one will defect — the less trustworthy player takes advantage
DBoth will cooperate — communication allows players to form a binding agreement
In a single-shot prisoner's dilemma, communication without enforceable commitment cannot resolve the dilemma. Each player still faces a dominant strategy to defect — and each player knows that the other faces the same dominant strategy, which means the promise is not credible. If you plan to defect anyway, promising to cooperate costs nothing. If you had planned to cooperate, defecting still earns more. Unenforceable cheap talk does not change the payoff structure. Cooperation requires external enforcement, binding commitments, or the credible threat of future punishment in repeated interaction.
Question 3 True / False
The Nash equilibrium of a prisoner's dilemma is the outcome where both players maximize their joint payoff.
TTrue
FFalse
Answer: False
The Nash equilibrium of the prisoner's dilemma (mutual defection) is Pareto *inferior* — it is NOT the joint-payoff-maximizing outcome. Mutual cooperation gives both players higher payoffs than mutual defection. The Nash equilibrium is merely the outcome where no *individual* player can improve by unilaterally changing their own strategy. It is individually stable but collectively suboptimal. The tension between individual rationality (Nash equilibrium) and collective welfare (Pareto optimum) is the entire point of the prisoner's dilemma.
Question 4 True / False
If defecting always yields a higher personal payoff than cooperating, regardless of what the other player does, then defecting is a dominant strategy.
TTrue
FFalse
Answer: True
This is the precise definition of a dominant strategy: an action that produces a weakly higher payoff than any other action, no matter what the opponent chooses. In the prisoner's dilemma, defecting dominates cooperating in *every* scenario — whether the opponent cooperates or defects. When a dominant strategy exists, rational players always choose it, because no belief about the opponent's behavior can make another strategy preferable. This is what makes the dilemma so analytically powerful: you need no assumptions about the opponent's reasoning.
Question 5 Short Answer
Why can't two rational players escape a prisoner's dilemma through mutual agreement when the game is played only once?
Think about your answer, then reveal below.
Model answer: In a one-shot game, any agreement to cooperate is not self-enforcing. After agreeing, each player still earns more by defecting — and since both players know this about each other, neither trusts the other's promise. Without the threat of future punishment for defection, the dominant strategy drives both players to defect regardless of what they said beforehand.
The escape from the prisoner's dilemma in repeated games works through credible punishment: 'I will defect in all future rounds if you defect today.' This threat makes cooperation rational when future payoffs are sufficiently valuable. In a one-shot game, there are no future rounds to threaten, so the threat is unavailable. This explains why real-world cooperation (cartels, treaties, social norms) requires mechanisms that create ongoing interdependence — removing the one-shot structure by creating a repeated game.