Questions: Seismic Ray Tracing and Wave Path Geometry
5 questions to test your understanding
Score: 0 / 5
Question 1 Multiple Choice
In a region where seismic velocity increases continuously with depth, what happens to the path of a seismic ray emitted from a surface source at an oblique angle?
AIt travels in a straight line at the takeoff angle, since there are no discrete boundaries to cause bending
BIt bends increasingly toward the vertical as it descends into faster material
CIt curves in a broad arc, bending away from the vertical as it descends, eventually returning to the surface
DIt reflects at depth and returns along the same path it descended
Where velocity increases with depth, the ray parameter p = sin(θ)/v must remain constant. As v increases, θ (the angle from vertical) must also increase to keep p constant — the ray bends away from vertical (toward horizontal). In a continuous velocity gradient this produces a smooth arc. Eventually θ approaches 90°, the ray is traveling horizontally, and it then curves back upward — returning to the surface without any discrete reflection boundary.
Question 2 Multiple Choice
Two seismic rays leave the same earthquake source. Ray A has a small ray parameter p; Ray B has a large ray parameter p. Which statement correctly describes their behavior?
ARay A leaves at a shallow angle, stays near the surface, and arrives at a nearby station
BRay B leaves steeply, penetrates deep into the mantle, and arrives at a distant station
CRay A leaves steeply, penetrates deeply, and arrives at a distant station; Ray B leaves at a shallow angle and arrives nearby
DBoth rays follow the same path because they originate from the same source and travel through the same velocity structure
p = sin(θ)/v; a small p means a small takeoff angle θ (steep departure from vertical). A steeply departing ray penetrates deeply before curving back, traveling greater horizontal distance and arriving at a far station. A large p means a large takeoff angle (shallow departure), so the ray stays in shallow crust and arrives nearby. This is counterintuitive — steep launch angle means greater distance traveled, the opposite of a projectile in uniform gravity.
Question 3 True / False
A seismic shadow zone — a region of the surface that receives no direct seismic waves from a distant earthquake — forms because seismic velocity increases sharply at a boundary, refracting most rays away from that region.
TTrue
FFalse
Answer: False
Shadow zones form where velocity decreases (or drops suddenly), not increases. When rays enter a region of lower velocity, they refract toward the vertical (the low-velocity zone acts like a lens that bends rays inward), leaving a gap on the surface where no direct rays emerge. The classic example is the P-wave shadow zone caused by the sudden drop in velocity at the core-mantle boundary, where seismic energy enters the liquid outer core and bends, creating a shadow zone between about 103° and 143° from the earthquake source.
Question 4 True / False
The ray parameter p = sin(θ)/v remains constant along the entire path of a seismic ray traveling through a layered or continuously varying Earth velocity structure.
TTrue
FFalse
Answer: True
This is the seismic expression of Snell's law applied to the complete ray path. At every point along the ray, sin(θ)/v is the same constant p. At discrete boundaries, the angle changes precisely to preserve this ratio across the boundary. In a continuous gradient, the angle changes continuously for the same reason. The ray parameter is the ray's fundamental identity: it determines the takeoff angle, the depth of penetration, and the surface arrival distance.
Question 5 Short Answer
Explain why seismic rays traveling through an Earth with velocity increasing with depth follow curved paths that return to the surface, rather than continuing downward indefinitely.
Think about your answer, then reveal below.
Model answer: The ray parameter p = sin(θ)/v is conserved along the ray path. As velocity v increases with depth, θ (the angle from vertical) must increase to keep p constant. As θ grows toward 90°, the ray becomes horizontal. Since θ continues increasing past 90° (the ray is now pointing upward), the ray curves back toward the surface. In a continuous velocity gradient, this produces a smooth arc without requiring any reflection boundary.
The ray is not reflected — it is continuously refracted by the velocity gradient. This distinction matters: the curved paths are head-wave-like refraction phenomena, not reflections. The steeper the initial angle (smaller p), the deeper the ray penetrates before curving back, since it needs a higher velocity (deeper depth) to accumulate enough change in θ to reverse direction.