Questions: Sound Design for Film and Games

4 questions to test your understanding

Score: 0 / 4
Question 1 Multiple Choice

What is the difference between foley and hard effects in film sound design?

AFoley uses synthesis; hard effects use recordings
BFoley is performed synchronously by artists to picture in a studio; hard effects are spot-designed sounds added in post-production
CFoley is only for dialogue replacement; hard effects cover everything else
DThere is no functional difference; the terms are interchangeable
Question 2 True / False

True or false: Game audio can use the same static audio files as film because games simply play back fixed sequences of events.

TTrue
FFalse
Question 3 Short Answer

What is ADR (Automated Dialogue Replacement), and why is it used?

Think about your answer, then reveal below.
Question 4 Multiple Choice

In game audio middleware like Wwise, what does 'horizontal re-sequencing' describe?

APanning audio horizontally in the stereo field based on gameplay events
BBlending seamlessly between different musical states or sections at runtime, creating smooth musical transitions in response to gameplay changes
CSequencing audio files horizontally in the editor timeline
DApplying horizontal EQ to balance frequencies in game audio