Questions: Video Game Narrative Design

5 questions to test your understanding

Score: 0 / 5
Question 1 Multiple Choice

What makes video game narrative design fundamentally different from film or novel narrative?

AGame narrative must accommodate player agency—different playstyles produce different narrative experiences—requiring designers to author multiple narrative paths rather than a singular predetermined sequence
BVideo games use only dialogue to tell stories
CVideo games have no narrative dimension
DGame narrative is identical to film narrative
Question 2 Multiple Choice

How do games 'narrate through mechanical affordances and emergent play' rather than dialogue alone?

AThe mechanics available to players and the outcomes of player interaction (emergent play) communicate narrative—what players can do and what happens reveals story, not merely what characters say
BMechanics have no narrative significance
CStory only emerges from dialogue
DEmergent play contradicts narrative
Question 3 True / False

TTrue
FFalse
Question 4 True / False

TTrue
FFalse
Question 5 Short Answer

Explain what it means for narrative and systems to be 'integrated, not opposed.' How does narrative game design treat systems as story-telling elements?

Think about your answer, then reveal below.