A topic in the Open Knowledge Graph — a free, open map of 15,290 topics and the order to learn them in.

EIGRP: Enhanced Interior Gateway Routing Protocol

Graduate Depth 100 in the knowledge graph ☐ I know this ☆ Set as goal
608prerequisites beneath it
See this on the map →
Distance-Vector Routing ProtocolsRouting Algorithms and Protocols+1 more→
routing eigrp igp dynamic-routing cisco

Core Idea

EIGRP (Enhanced Interior Gateway Routing Protocol) is a Cisco proprietary distance-vector protocol that uses a composite metric of bandwidth, delay, reliability, and load. It converges faster than RIP using the Diffusing Update Algorithm (DUAL) and maintains backup routes (feasible successors). EIGRP sends incremental updates only when topology changes, reducing overhead significantly.

How It's Best Learned

Deploy EIGRP on Cisco equipment or GNS3 with IOS images. Observe DUAL calculations and feasible successor selection. Cause link failures and measure convergence compared to RIP. Configure EIGRP for IPv6 (EIGRPv6) and compare protocol behavior.

Common Misconceptions

EIGRP is not proprietary in modern versions; Cisco submitted it as an IETF draft but does not enforce patents. EIGRP does not send periodic updates like RIP; it sends triggered updates only. Feasible distance is not the same as advertised distance from the neighbor.

Explainer

From your study of distance-vector routing protocols and RIP, you know the basic model: each router maintains a table of distances to every destination, shares that table with its neighbors, and updates its routes when it learns of a shorter path. RIP works, but it has serious limitations — it converges slowly after topology changes, is vulnerable to routing loops during convergence, and uses hop count as its only metric, ignoring link speed entirely. EIGRP was designed to keep the simplicity of distance-vector routing while solving all of these problems.

The most important innovation in EIGRP is the Diffusing Update Algorithm (DUAL), which guarantees loop-free routing at every instant — not just after convergence, but during topology changes as well. DUAL achieves this by tracking two key values for every route: the feasible distance (FD), which is the best known metric from this router to the destination, and the advertised distance (AD), which is the metric a neighbor reports from itself to the destination. A neighbor qualifies as a feasible successor — a guaranteed loop-free backup — only if its advertised distance is strictly less than the current feasible distance. This condition ensures that the backup neighbor is genuinely closer to the destination and cannot be routing through you, which would create a loop. When the primary route fails, EIGRP can instantly switch to a feasible successor without querying other routers, enabling sub-second failover.

Unlike RIP, which broadcasts its entire routing table every 30 seconds regardless of whether anything changed, EIGRP sends incremental, triggered updates — only when the network topology actually changes. Routers maintain neighbor relationships through lightweight hello packets (sent every 5 seconds on most links) and use reliable transport to ensure updates are received. This dramatically reduces bandwidth consumption. EIGRP also uses a composite metric that considers bandwidth, delay, reliability, and load on each link, allowing it to make intelligent path selections that RIP's simple hop count cannot. A path through two high-speed links is correctly preferred over a path through one slow link, even though the latter has fewer hops.

When no feasible successor exists for a failed route, EIGRP enters an active state for that destination and sends queries to its neighbors, asking if they have an alternative path. Those neighbors may query their own neighbors, diffusing the computation outward through the network — hence the name "diffusing update algorithm." Once all queries are answered, the router either installs a new route or declares the destination unreachable. This query process is the main risk in large EIGRP networks: if queries propagate widely (a condition called stuck in active), convergence can be slow. Proper network design with route summarization at boundaries limits query scope and keeps EIGRP's convergence fast even in large deployments.

Practice Questions 5 questions

Prerequisite Chain

Understanding Zero → The Number Zero → Counting to Five → Counting to 10 → Counting to 20 → Counting a Set of Objects Up to 20 → Cardinality: The Last Number Counted → Matching Numerals to Quantities → Subitizing Small Quantities → Addition Within 10 → Number Bonds to 10 → Addition Within 20 → Doubles and Near Doubles → Doubles Facts Within 10 → Near Doubles Facts Within 20 → Mental Math Strategies for Addition → Mental Math: Adding and Subtracting Tens → Addition Within 100 → Repeated Addition as Multiplication → Multiplication as Equal Groups → Multiplication: Arrays → Basic Multiplication Facts (0s, 1s, 2s, 5s, 10s) → Multiplication Facts Within 100 → Division as Equal Sharing → Division as Grouping (Measurement Division) → Division: Grouping (Repeated Subtraction) Model → Division: Fair Sharing Model → Division as Equal Sharing → Division as Grouping → Basic Division Facts → Division Facts Within 100 → Multiplication and Division Fact Families → Relationship Between Multiplication and Division → Division Facts as Inverse of Multiplication → Remainders and Quotients in Division → Division Word Problems → Multi-Step Word Problems → Solving Multi-Step Word Problems → Multiplication Word Problems → Division Word Problems → Introduction to Long Division → Factors and Multiples → Prime and Composite Numbers → Equivalent Fractions → Relating Fractions and Decimals → Decimal Place Value → Integers and the Number Line → Comparing and Ordering Integers → Absolute Value → Adding Integers → Subtracting Integers → Multiplying Integers → Introduction to Exponents → Order of Operations → Integer Order of Operations → Variable Expressions → The Distributive Property → Variables and Expressions Review → Introduction to Polynomials → Adding and Subtracting Polynomials → Multiplying Polynomials → Factorial → Permutations → Combinations → Counting Principles: Addition and Multiplication Rules → Introduction to Graph Theory → Propositional Logic Foundations → Logical Equivalences → Boolean Algebra → Boolean Type and Truth Values → Comparison Operators and Boolean Tests → Logical Operators and Boolean Algebra → Conditional Statements → Defining and Calling Functions → Functions: Decomposing Problems → Function Parameters and Argument Passing → Return Values → Variable Scope → Introduction to Classes → Objects and Instances → Methods and Attributes → Algorithm Design Basics → Tree Structure and Node Properties → Binary Trees → Tree Traversals → Depth-First Search (DFS) → Depth-First Search: Implementation and Applications → Topological Sort → Dynamic Programming → Longest Common Subsequence (LCS) Problem → Edit Distance: Levenshtein Distance and DP → 0/1 Knapsack Problem: Bounded Capacity DP → Greedy Algorithms → Activity Selection Problem Using Greedy Algorithms → Dijkstra's Algorithm → Floyd-Warshall Algorithm for All-Pairs Shortest Paths → Bellman-Ford Algorithm → Bellman-Ford Algorithm and Distance-Vector Routing → Distance-Vector Routing Protocols → RIP: Routing Information Protocol → EIGRP: Enhanced Interior Gateway Routing Protocol

Longest path: 101 steps · 608 total prerequisite topics

Prerequisites (3)

Leads To (0)

No topics depend on this one yet.