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Systems of Inequalities

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Solving Multi-Step InequalitiesCompound Inequalities+2 more→→Linear Programming
inequalities systems graphing feasible-region

Core Idea

A system of inequalities consists of two or more inequalities graphed on the same coordinate plane. Each inequality defines a half-plane (the region on one side of a boundary line), and the solution to the system is the intersection of all half-planes — called the feasible region. For example, the system y > x and y < 4 describes the region above the line y = x and below the line y = 4. Boundary lines may be solid (for <= or >=) or dashed (for < or >). Systems of inequalities model real-world constraints: budget limits, minimum requirements, capacity restrictions.

How It's Best Learned

Start by graphing single linear inequalities and shading the correct half-plane. Then overlay two inequalities and identify where the shading overlaps. Use test points to verify which region satisfies all inequalities simultaneously. Real-world problems (e.g., "you can spend at most $50 on tickets and must buy at least 3") make the feasible region meaningful.

Common Misconceptions

Explainer

You already know how to solve a single inequality like 2x + 3 > 7 and graph it on a number line. When you move to two dimensions, a single linear inequality no longer describes a segment of a line — it describes an entire half-plane: every point on one side of a boundary line. The inequality y > x, for instance, is satisfied by every point above the line y = x, an infinite wedge-shaped region stretching upward to the left. Graphing an inequality means (1) drawing the boundary line, (2) deciding if it is solid or dashed, and (3) shading the half-plane that satisfies the inequality.

A system of inequalities stacks multiple constraints on the same plane. Each constraint cuts the plane in half, and the solution to the system is the region that satisfies all constraints simultaneously — the overlap of all the shaded half-planes. Geometrically, you are intersecting regions. This overlap is called the feasible region. It may be a bounded polygon, an unbounded wedge, a half-plane, or empty (if the constraints are contradictory). The shape of the feasible region depends on how the boundary lines relate to each other.

The most reliable method for identifying the correct half-plane is the test point strategy. After graphing the boundary line, pick any point not on the line — (0, 0) is almost always the easiest choice — and check whether it satisfies the inequality. If it does, shade the side containing (0, 0). If it does not, shade the opposite side. This eliminates the need to remember rules about which way the inequality symbol "points" after rearranging the equation, which is a common source of sign errors.

The connection to your earlier work on systems of equations is revealing. In a system of equations, you seek specific intersection points. In a system of inequalities, you seek an entire region — every point that simultaneously satisfies all constraints. This structure models real-world optimization problems directly: budget limits, time constraints, and production capacities are all inequalities, and the feasible region represents every combination of choices that keeps you within bounds. The corners of the feasible region are especially important — in linear programming, the optimal solution to any objective function always occurs at one of these corner vertices.

Practice Questions 5 questions

Prerequisite Chain

Understanding Zero → The Number Zero → Counting to Five → Counting to 10 → Counting to 20 → Counting a Set of Objects Up to 20 → Cardinality: The Last Number Counted → Matching Numerals to Quantities → Subitizing Small Quantities → Addition Within 10 → Making 10 as an Addition Strategy → Addition Within 20 → Doubles and Near Doubles → Doubles Facts Within 10 → Near Doubles Facts Within 20 → Mental Math Strategies for Addition → Mental Math: Adding and Subtracting Tens → Addition Within 100 → Repeated Addition as Multiplication → Multiplication as Equal Groups → Multiplication: Arrays → Basic Multiplication Facts Through 10 → Multiplication Facts Within 100 → Division as Equal Sharing → Division as Grouping (Measurement Division) → Division: Grouping (Repeated Subtraction) Model → Division: Fair Sharing Model → Division as Equal Sharing → Division as Grouping → Basic Division Facts → Division Facts Within 100 → Multiplication and Division Fact Families → Relationship Between Multiplication and Division → Division Facts as Inverse of Multiplication → Remainders and Quotients in Division → Division Word Problems → Multi-Step Word Problems → Solving Multi-Step Word Problems → Multiplication Word Problems → Division Word Problems → Introduction to Long Division → Factors and Multiples → Prime and Composite Numbers → Equivalent Fractions → Relating Fractions and Decimals → Decimal Place Value → Integers and the Number Line → Opposites and Additive Inverses → Absolute Value → Adding Integers → Subtracting Integers → Multiplying Integers → Dividing Integers → Unit Rates → Proportions → Percent Concept → Converting Between Fractions, Decimals, and Percents → Operations with Rational Numbers → Two-Step Equations → Solving Multi-Step Equations → Equations with Variables on Both Sides → Literal Equations → Slope-Intercept Form → Point-Slope Form → Writing Linear Equations → Parallel and Perpendicular Line Slopes → Graphing Linear Equations → Systems of Equations — Graphing Method → Systems of Equations — Substitution Method → Systems of Equations Word Problems → Systems of Inequalities

Longest path: 71 steps · 301 total prerequisite topics

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