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Torque

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torque rotation moment-arm lever

Core Idea

Torque is the rotational analog of force: τ = r × F, with magnitude τ = rF sinθ, where r is the distance from the pivot (moment arm) and θ is the angle between r and F. Torque causes angular acceleration. The moment arm is the perpendicular distance from the pivot to the line of action of the force. A larger moment arm produces more torque for the same force magnitude.

How It's Best Learned

Practice computing torques for forces applied at various angles to a lever arm. Use the sign convention: counter-clockwise torques are positive, clockwise are negative. Solve static equilibrium problems where Στ = 0 and ΣF = 0 simultaneously.

Common Misconceptions

Explainer

You already know from rotational kinematics how to describe rotation — angular velocity, angular acceleration, and so on. But what *causes* angular acceleration? Just as a net force causes linear acceleration (F = ma), a net torque causes angular acceleration. Torque is the rotational analog of force.

The core formula is τ = rF sinθ, where r is the distance from the pivot to the point where the force is applied, F is the force magnitude, and θ is the angle between the force vector and the lever arm. The key quantity is the moment arm — the perpendicular distance from the pivot to the *line of action* of the force. If you extend the force vector infinitely in both directions, the moment arm is the shortest distance from the pivot to that line. Mathematically this is just r sinθ, so τ = F × (moment arm).

This geometry explains two important things. First, applying a force perpendicular to the lever (θ = 90°) produces the maximum torque — all of the force contributes to rotation. A force applied along the lever (θ = 0° or 180°) produces zero torque — it just pushes toward or away from the pivot. Second, the farther from the pivot you apply the force, the greater the torque. This is why door handles are placed at the edge of the door, not near the hinges, and why a longer wrench makes it easier to loosen a bolt.

For sign convention, counter-clockwise torques are typically positive and clockwise are negative. In static equilibrium problems (where nothing rotates), you need both ΣF = 0 (no net linear force) and Στ = 0 (no net torque). This second condition is what lets you solve for unknown forces in structures like beams, bridges, and seesaws.

One critical pitfall: torque is always defined relative to a chosen pivot. The same force can produce a large torque about one axis and zero torque about another. In a problem, always state which pivot you're using before computing. Often you can choose the pivot strategically — placing it at the location of an unknown force eliminates that force from the torque equation, simplifying the algebra.

Practice Questions 3 questions

Prerequisite Chain

Understanding ZeroThe Number ZeroCounting to FiveCounting to 10Counting to 20Counting a Set of Objects Up to 20Cardinality: The Last Number CountedMatching Numerals to QuantitiesSubitizing Small QuantitiesAddition Within 10Number Bonds to 10Addition Within 20Doubles and Near DoublesDoubles Facts Within 10Near Doubles Facts Within 20Mental Math Strategies for AdditionMental Math: Adding and Subtracting TensAddition Within 100Repeated Addition as MultiplicationMultiplication as Equal GroupsMultiplication: ArraysBasic Multiplication Facts (0s, 1s, 2s, 5s, 10s)Multiplication Facts Within 100Division as Equal SharingDivision as Grouping (Measurement Division)Division: Grouping (Repeated Subtraction) ModelDivision: Fair Sharing ModelDivision as Equal SharingDivision as GroupingBasic Division FactsDivision Facts Within 100Multiplication and Division Fact FamiliesRelationship Between Multiplication and DivisionDivision Facts as Inverse of MultiplicationRemainders and Quotients in DivisionDivision Word ProblemsMulti-Step Word ProblemsSolving Multi-Step Word ProblemsMultiplication Word ProblemsDivision Word ProblemsIntroduction to Long DivisionFactors and MultiplesPrime and Composite NumbersEquivalent FractionsRelating Fractions and DecimalsDecimal Place ValueIntegers and the Number LineComparing and Ordering IntegersAbsolute ValueAdding IntegersSubtracting IntegersMultiplying IntegersDividing IntegersUnit RatesProportionsPercent ConceptConverting Between Fractions, Decimals, and PercentsOperations with Rational NumbersTwo-Step EquationsSolving Multi-Step EquationsEquations with Variables on Both SidesAngle Pairs: Complementary, Supplementary, and VerticalParallel Lines and TransversalsCorresponding AnglesAlternate Interior AnglesTriangle Angle Sum TheoremExterior Angle TheoremTriangle Inequality TheoremSimilar Triangles: AA SimilaritySimilar Triangles: SSS and SAS SimilarityProportions in Similar TrianglesRight Triangle Trigonometry IntroductionSine, Cosine, and Tangent RatiosTrigonometric Ratios ReviewRadian MeasureConverting Between Degrees and RadiansThe Unit CircleGraphing Sine and CosineGraphing Tangent and Reciprocal Trigonometric FunctionsDerivatives of Trigonometric FunctionsAntiderivativesIndefinite IntegralsBasic Integration RulesRiemann SumsDefinite Integral DefinitionDouble Integrals: Definition and SetupIterated Integrals and Fubini's TheoremDouble Integrals over Rectangular RegionsDouble Integrals over General RegionsApplications of Double Integrals: Area, Mass, and MomentsCenter of MassConservation of Linear MomentumElastic CollisionsInelastic CollisionsCoefficient of RestitutionCollision Analysis and Real-World ApplicationsTwo-Body Collisions in the Center-of-Mass FrameReduced Mass and Two-Body ProblemsKinematics in Two DimensionsProjectile MotionCircular Motion: KinematicsRotational KinematicsTorque

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