The law of conservation of energy states that the total energy in a closed system stays constant — energy changes form but is never created or destroyed. In problems involving gravity and motion, this means the total of kinetic energy (½mv²) and gravitational potential energy (mgh) stays the same: KE₁ + PE₁ = KE₂ + PE₂. This lets you calculate speeds and heights without knowing the forces involved at every point.
Track a ball rolling down a ramp: calculate PE at the top and KE at the bottom, and verify they are equal. Work through roller coaster problems where you find the speed at different heights by setting total energy equal at each point. Use simulation software to watch energy bar charts change in real time.
Conservation of energy is one of the most powerful principles in all of physics. It says that energy cannot be created or destroyed, only converted from one form to another. In mechanics, the two main forms are kinetic energy (KE = ½mv²) and gravitational potential energy (PE = mgh). When an object rises, KE converts to PE as it slows down. When it falls, PE converts to KE as it speeds up. The total — KE + PE — stays the same throughout the motion.
Here is why this is so useful. Suppose a ball is dropped from 20 meters. You want to find its speed just before hitting the ground. Using forces and kinematics, you would need to know the acceleration and apply motion equations. Using energy conservation, you just write: PE at the top equals KE at the bottom. Since the ball starts at rest (KE₁ = 0) and ends at ground level (PE₂ = 0), you get mgh = ½mv². The mass cancels on both sides, leaving v = √(2gh). Plug in: v = √(2 × 9.8 × 20) ≈ 19.8 m/s. Done.
Notice that the mass canceled out. This means that a heavy ball and a light ball dropped from the same height reach the same speed — consistent with what Galileo demonstrated centuries ago. The energy method does not care about the path or the time; it only cares about the starting and ending conditions. A ball sliding down a curvy ramp from 20 meters high reaches the same speed at the bottom as one dropped straight down from 20 meters (assuming no friction).
For more complex problems, you use the full equation: KE₁ + PE₁ = KE₂ + PE₂. On a roller coaster, if you know the speed and height at one point, you can find the speed at any other point. At the top of a 40-meter hill moving at 5 m/s, the coaster has both KE and PE. At the bottom, all that energy is KE. Halfway up the next hill, the energy is split between KE and PE. You can solve for unknown speeds or heights at any location.
When friction is present, some mechanical energy converts to thermal energy (heat). The total energy is still conserved — you just need to account for the heat: KE₁ + PE₁ = KE₂ + PE₂ + heat lost to friction. This means the object ends up with less KE than the frictionless case, which matches your experience — real roller coasters slow down over time and need the first hill to be the tallest.