When a wave strikes a surface, the angle of reflection equals the angle of incidence, both measured from the normal (the line perpendicular to the surface at the point of contact). This law holds for all wave types — water waves, sound, and light. Specular reflection (smooth surface) produces clear images; diffuse reflection (rough surface) scatters light in many directions, making objects visible but not mirror-like.
Shine a laser at a mirror and measure incident and reflected angles with a protractor. Then compare reflection from a mirror vs. from matte paper to distinguish specular and diffuse reflection.
You've already worked with angles — measuring them, classifying them as acute, right, and obtuse. The law of reflection applies this geometric machinery to a specific physical situation: what happens when a wave hits a surface. The rule is simple: the angle of incidence equals the angle of reflection, with both angles measured from the normal — the imaginary line perpendicular to the surface at the point of contact.
The normal is the essential reference line, and it is where most errors happen. A ray arriving at 30° from the surface has an angle of incidence of 60° (measured from the normal, not the surface — these are complementary). It reflects at 60° on the other side of the normal, leaving at 30° from the surface. Students who measure from the surface get the complement, and their calculations fall apart. The correct habit is always: draw the normal first, then measure from it.
Specular reflection occurs from smooth, mirror-like surfaces. When a surface is smooth at the scale of the wave's wavelength, all the surface normals point in the same direction. Parallel incoming rays reflect as parallel outgoing rays — you get a clear, geometrically precise image. Diffuse reflection occurs from rough surfaces like paper, walls, or skin. Microscopically, the surface normals point in countless different directions. At each tiny point, the law of reflection holds perfectly — the angle of incidence equals the angle of reflection at that microscopic facet. But because neighboring facets face different directions, parallel incoming rays scatter outward in all directions. This is why matte objects are visible from any angle (they scatter light toward your eye from many directions) but don't form images.
The law holds for all wave types — water waves, sound, and light — because it follows from the general physics of wave reflection at boundaries, not from anything special about light. If you've ever heard your voice echo off a wall or seen ripples bounce off the edge of a tub, you've observed the same law at work. The universality is part of what makes this such a fundamental result.