A topic in the Open Knowledge Graph — a free, open map of 15,290 topics and the order to learn them in.

Spherical Mirrors: Concave and Convex

College Depth 110 in the knowledge graph ☐ I know this ☆ Set as goal
314topics build on this
668prerequisites beneath it
See this on the map →
Reflection and the Law of ReflectionThe Law of Reflection+1 more→→The Mirror Equation and Magnification
concave mirror convex mirror focal point center of curvature real image

Core Idea

A spherical mirror has a center of curvature C and a focal point F at half the radius of curvature (f = R/2). Concave (converging) mirrors can form both real and virtual images depending on object position; convex (diverging) mirrors always form virtual, upright, reduced images. The three principal rays used for ray diagrams are: parallel to axis → through F; through F → parallel to axis; through C → straight back.

How It's Best Learned

Construct ray diagrams for object distances greater than, equal to, and less than the focal length of a concave mirror. Observe how image type (real/virtual), orientation (upright/inverted), and size (magnified/reduced) change.

Common Misconceptions

Explainer

You already know from the law of reflection that any incident ray bounces off a surface such that the angle of incidence equals the angle of reflection, measured from the normal. For a flat mirror, all normals are parallel, so reflected rays that originate from a single point on an object all diverge after reflection — your eye traces them backward and locates the virtual image behind the mirror. A spherical mirror takes this same law and applies it to a curved surface, where the normals point in different directions at different points. That curvature is what allows reflected rays to converge rather than diverge — and convergence is what creates a real image.

For a concave mirror, the reflective surface curves inward like a bowl. Rays arriving parallel to the optical axis each obey the law of reflection at their local normal — and because all normals point toward the center of curvature C, those reflected rays all pass through (or close to) the focal point F, located halfway between the mirror and C at distance f = R/2. This is the key geometry: the focal length is determined entirely by the radius of curvature, and R/2 is not an approximation for small apertures — it is exact by the geometry of reflection. An object placed beyond F will produce a real image: reflected rays actually converge in front of the mirror, where you could place a screen and see a focused image. An object placed between F and the mirror surface produces a virtual image behind the mirror, just as a flat mirror does — but larger and still upright.

For a convex mirror, the surface curves outward, so the normals diverge rather than converge. Reflected rays always spread apart after reflection — they never cross in front of the mirror. Your eye traces them backward and finds a virtual image located behind the mirror. The image is always upright and smaller than the object. This reduced field of view is precisely why convex mirrors appear on car side mirrors and in store security: a single convex mirror can show a wide sweep of the scene in one compact view, at the cost of making objects appear farther away than they are (hence the warning "objects in mirror are closer than they appear").

The three principal rays are a systematic tool for locating images without equations: (1) a ray parallel to the axis reflects through F; (2) a ray through F reflects parallel to the axis; (3) a ray aimed at C reflects straight back on itself (since it hits the surface perpendicular to its normal). Where any two of these reflected rays intersect — or where their backward extensions intersect — is the image location. Practicing these ray diagrams across all object positions for a concave mirror (beyond C, at C, between C and F, at F, between F and mirror) builds a complete picture of how image properties shift: from real, inverted, reduced (far away) to real, inverted, same size (at C) to real, inverted, enlarged (between C and F) to no image (at F) to virtual, upright, enlarged (inside F). The mirror equation you will derive next formalizes this entire catalog algebraically.

Practice Questions 5 questions

Prerequisite Chain

Understanding Zero → The Number Zero → Counting to Five → Counting to 10 → Counting to 20 → Counting a Set of Objects Up to 20 → Cardinality: The Last Number Counted → Matching Numerals to Quantities → Subitizing Small Quantities → Addition Within 10 → Number Bonds to 10 → Addition Within 20 → Doubles and Near Doubles → Doubles Facts Within 10 → Near Doubles Facts Within 20 → Mental Math Strategies for Addition → Mental Math: Adding and Subtracting Tens → Addition Within 100 → Repeated Addition as Multiplication → Multiplication as Equal Groups → Multiplication: Arrays → Basic Multiplication Facts (0s, 1s, 2s, 5s, 10s) → Multiplication Facts Within 100 → Division as Equal Sharing → Division as Grouping (Measurement Division) → Division: Grouping (Repeated Subtraction) Model → Division: Fair Sharing Model → Division as Equal Sharing → Division as Grouping → Basic Division Facts → Division Facts Within 100 → Multiplication and Division Fact Families → Relationship Between Multiplication and Division → Division Facts as Inverse of Multiplication → Remainders and Quotients in Division → Division Word Problems → Multi-Step Word Problems → Solving Multi-Step Word Problems → Multiplication Word Problems → Division Word Problems → Introduction to Long Division → Factors and Multiples → Prime and Composite Numbers → Equivalent Fractions → Relating Fractions and Decimals → Decimal Place Value → Integers and the Number Line → Comparing and Ordering Integers → Absolute Value → Adding Integers → Subtracting Integers → Multiplying Integers → Dividing Integers → Unit Rates → Proportions → Percent Concept → Converting Between Fractions, Decimals, and Percents → Operations with Rational Numbers → Two-Step Equations → Solving Multi-Step Equations → Equations with Variables on Both Sides → Angle Pairs: Complementary, Supplementary, and Vertical → Parallel Lines and Transversals → Corresponding Angles → Alternate Interior Angles → Triangle Angle Sum Theorem → Exterior Angle Theorem → Triangle Inequality Theorem → Similar Triangles: AA Similarity → Similar Triangles: SSS and SAS Similarity → Proportions in Similar Triangles → Right Triangle Trigonometry Introduction → Sine, Cosine, and Tangent Ratios → Trigonometric Ratios Review → Radian Measure → Converting Between Degrees and Radians → The Unit Circle → Graphing Sine and Cosine → Graphing Tangent and Reciprocal Trigonometric Functions → Derivatives of Trigonometric Functions → Antiderivatives → Indefinite Integrals → Basic Integration Rules → Riemann Sums → Definite Integral Definition → Double Integrals: Definition and Setup → Iterated Integrals and Fubini's Theorem → Double Integrals over Rectangular Regions → Double Integrals over General Regions → Applications of Double Integrals: Area, Mass, and Moments → Center of Mass → Conservation of Linear Momentum → Elastic Collisions → Inelastic Collisions → Coefficient of Restitution → Collision Analysis and Real-World Applications → Two-Body Collisions in the Center-of-Mass Frame → Reduced Mass and Two-Body Problems → Kinematics in Two Dimensions → Projectile Motion → Circular Motion: Kinematics → Simple Harmonic Motion → Wave Motion: Definition and Classification → Transverse Wave Characteristics and Properties → Wavelength, Frequency, and Wave Speed → Wave Speed in Elastic Media → Acoustic Impedance and Mechanical Impedance → Impedance Matching and Wave Reflection at Boundaries → Reflection and the Law of Reflection → Image Formation in Plane Mirrors → Spherical Mirrors: Concave and Convex

Longest path: 111 steps · 668 total prerequisite topics

Prerequisites (3)

Leads To (1)